#TONY HAWK UNDERGROUND 2 PSP FREE THE BULL SERIES#
Every time you achieve enough goal points to complete a level, a new portion of the story will be revealed.Ĭlassic mode is exactly what the Tony Hawk series used to be.
#TONY HAWK UNDERGROUND 2 PSP FREE THE BULL PRO#
For every level you play in Story mode, you have different sets of goals to complete: your goals, pro goals (this is done with your professional skater teammate), secret goals (find the secret skater/celebrity of the level) and guest goals (a guest skater - this character is usually something quirky, like a bull fighter or a hippy). Story mode goals are directly involved with the environment such as tagging over graffiti, unhooking a boat from its dock, scaring off pigeons, beheading statues, lighting a bird on fire, and so on. In the levels, you have no time limit to complete the goals, and you have a completely different set of goals to complete, as opposed to classic mode. Story takes you through the rivalry between Team Hawk and Team Bam, and you use a custom skater whose skills you will naturally develop the more you play the game. So what THUG 2 features is two modes, a story mode and a classic mode. I prefer a bit of linearity in my games and I find myself getting bored with very broad and open-ended titles. But aside all of that hoopla, Remix still provides the most important thing (which seems to be the keyword for the entire PSP launch)…fun! It seems like with THUG 2, Neversoft caught on that not everybody is fan of the whole free-roaming, go anywhere you please stuff I sure am not. THUG 2 Remix is basically THUG2 with a few extra goodies, such as 4 exclusive stages (16 total), new secret skaters (bringing it to 21 skaters in total), goals, and new level altering cut-scenes. It's classic Tony Hawk basics lots of trippy-ass combos linked to each other to form one enormous line of points. I'd say the majority of us know what to expect from the gameplay. Since the game is very fast paced, you'll likely almost never pay attention to the faults though regardless, they are there and make it rather obvious that the game may have been rushed. It needs to be said, that despite the visual issues with the game, and the texture downgrades, this isn't something that'll bother you unless you stop your skater and stare at it. The framerate is a silky 30 and hasn't been bothersome thus far, so that's good news as well. The skater detail is intact, the skater animations have carried over almost flawlessly and the levels are still enormous and don't have any draw-in issues. Regardless of all the negatives, Remix still manages to look decent enough to be compared to its console cousins. In addition to that, the texture detail is scaled down all around, when compared to the console titles. The more you play the game the more you notice the issues and they become quite obvious. The edges are jaggy too, so anti-aliasing doesn't seem to be applied here. Other times the textures would darken or brighten up constantly, or you'd see these really ugly seam lines. While the overall image of the game is quite good looking, standing too close to certain textures in the game's levels will have them warping and cracking - this is something I haven't seen happen since the PlayStation days.
Take a closer look and you'll notice that from a technical point, this port is pretty darn rushed. That is of course, when you first take a look at the game. Nothing about the stages has been cut out, scaled down, or severely changed. Upon first play, you'll instantly note that THUG2 Remix looks a lot like its console cousins. So, after suffering through a variety of lackluster handheld ports, we've finally got something that can be called a cure - and we have Sony to thank. The N-Gage was just about the closest, as gamers got with a faithful handheld port of Tony Hawk, except the N-Gage is a total waste, has a terrible screen and an appalling button scheme, rendering its Tony Hawk title worthless.
The GameBoy Advance was the first to 'wow' gamers with its isometric perspective and true to the original details, but the awkward view and controls still made a faithful handheld port a long shot. Now, the DS aside, many handheld units have received their own version of a Tony Hawk title. Tony Hawk's Pro Skater was the franchise that put Activision back on the map during the 32/64-bit days and despite the annual releases, the titles manage to be million sellers. Oddly enough, the Nintendo DS has yet to get its version, but I digress. Neversoft's cash-whore has arrived on practically every video game unit released since 2000 even a variety of mobile versions were created. The venerable Tony Hawk series has achieved that status after debuting just over 5 years ago on the PlayStation.